Be explicit about mapping the new game controller paddle buttons
This commit is contained in:
@@ -59,7 +59,7 @@ static struct
|
||||
{ 342, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_X */
|
||||
{ 389, 101, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_Y */
|
||||
{ 174, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_BACK */
|
||||
{ 233, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
|
||||
{ 232, 128, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
|
||||
{ 289, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_START */
|
||||
{ 75, 154, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
|
||||
{ 305, 230, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
|
||||
@@ -69,10 +69,11 @@ static struct
|
||||
{ 154, 249, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
|
||||
{ 116, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
|
||||
{ 186, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
|
||||
{ 158, 0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX1 */
|
||||
{ 208, 0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX2 */
|
||||
{ 258, 0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX3 */
|
||||
{ 308, 0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX4 */
|
||||
{ 232, 174, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_MISC1 */
|
||||
{ 132, 135, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE1 */
|
||||
{ 330, 135, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE2 */
|
||||
{ 132, 175, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE3 */
|
||||
{ 330, 175, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE4 */
|
||||
{ 74, 153, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE */
|
||||
{ 74, 153, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE */
|
||||
{ 74, 153, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE */
|
||||
@@ -111,10 +112,11 @@ static int s_arrBindingOrder[BINDING_COUNT] = {
|
||||
SDL_CONTROLLER_BUTTON_BACK,
|
||||
SDL_CONTROLLER_BUTTON_GUIDE,
|
||||
SDL_CONTROLLER_BUTTON_START,
|
||||
SDL_CONTROLLER_BUTTON_AUX1,
|
||||
SDL_CONTROLLER_BUTTON_AUX2,
|
||||
SDL_CONTROLLER_BUTTON_AUX3,
|
||||
SDL_CONTROLLER_BUTTON_AUX4,
|
||||
SDL_CONTROLLER_BUTTON_MISC1,
|
||||
SDL_CONTROLLER_BUTTON_PADDLE1,
|
||||
SDL_CONTROLLER_BUTTON_PADDLE2,
|
||||
SDL_CONTROLLER_BUTTON_PADDLE3,
|
||||
SDL_CONTROLLER_BUTTON_PADDLE4,
|
||||
};
|
||||
|
||||
typedef struct
|
||||
@@ -364,7 +366,7 @@ static void
|
||||
WatchJoystick(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_Renderer *screen = NULL;
|
||||
SDL_Texture *background, *button, *axis, *marker;
|
||||
SDL_Texture *background_front, *background_back, *button, *axis, *marker;
|
||||
const char *name = NULL;
|
||||
SDL_Event event;
|
||||
SDL_Rect dst;
|
||||
@@ -378,7 +380,8 @@ WatchJoystick(SDL_Joystick * joystick)
|
||||
return;
|
||||
}
|
||||
|
||||
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
|
||||
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
|
||||
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
|
||||
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
|
||||
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
|
||||
SDL_RaiseWindow(window);
|
||||
@@ -445,7 +448,12 @@ WatchJoystick(SDL_Joystick * joystick)
|
||||
|
||||
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(screen);
|
||||
SDL_RenderCopy(screen, background, NULL, NULL);
|
||||
if (s_arrBindingOrder[s_iCurrentBinding] >= SDL_CONTROLLER_BUTTON_PADDLE1 &&
|
||||
s_arrBindingOrder[s_iCurrentBinding] <= SDL_CONTROLLER_BUTTON_PADDLE4) {
|
||||
SDL_RenderCopy(screen, background_back, NULL, NULL);
|
||||
} else {
|
||||
SDL_RenderCopy(screen, background_front, NULL, NULL);
|
||||
}
|
||||
SDL_SetTextureAlphaMod(marker, alpha);
|
||||
SDL_SetTextureColorMod(marker, 10, 255, 21);
|
||||
SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE);
|
||||
|
||||
Reference in New Issue
Block a user