Additional cleanup exposed by building with a C++ compiler
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@@ -1286,7 +1286,7 @@ static bool IsSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format)
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return false;
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}
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static Uint32 GetClosestSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format)
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static SDL_PixelFormat GetClosestSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format)
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{
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int i;
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@@ -1405,7 +1405,7 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
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return NULL;
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}
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} else {
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int closest_format;
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SDL_PixelFormat closest_format;
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SDL_PropertiesID native_props = SDL_CreateProperties();
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if (!texture_is_fourcc_and_target) {
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