Additional cleanup exposed by building with a C++ compiler
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@@ -168,23 +168,6 @@ static void skip_audio(float amount)
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}
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}
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static const char *AudioFmtToString(const SDL_AudioFormat fmt)
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{
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switch (fmt) {
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#define FMTCASE(x) case SDL_AUDIO_##x: return #x
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FMTCASE(U8);
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FMTCASE(S8);
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FMTCASE(S16LE);
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FMTCASE(S16BE);
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FMTCASE(S32LE);
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FMTCASE(S32BE);
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FMTCASE(F32LE);
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FMTCASE(F32BE);
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#undef FMTCASE
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}
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return "?";
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}
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static const char *AudioChansToStr(const int channels)
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{
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switch (channels) {
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@@ -343,15 +326,15 @@ static void loop(void)
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draw_y = state->window_h - FONT_LINE_HEIGHT * 3;
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draw_textf(rend, 0, draw_y, "Wav: %6s/%6s/%i",
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AudioFmtToString(spec.format), AudioChansToStr(spec.channels), spec.freq);
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SDL_GetAudioFormatName(spec.format), AudioChansToStr(spec.channels), spec.freq);
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draw_y += FONT_LINE_HEIGHT;
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draw_textf(rend, 0, draw_y, "Src: %6s/%6s/%i",
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AudioFmtToString(src_spec.format), AudioChansToStr(src_spec.channels), src_spec.freq);
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SDL_GetAudioFormatName(src_spec.format), AudioChansToStr(src_spec.channels), src_spec.freq);
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draw_y += FONT_LINE_HEIGHT;
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draw_textf(rend, 0, draw_y, "Dst: %6s/%6s/%i",
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AudioFmtToString(dst_spec.format), AudioChansToStr(dst_spec.channels), dst_spec.freq);
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SDL_GetAudioFormatName(dst_spec.format), AudioChansToStr(dst_spec.channels), dst_spec.freq);
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draw_y += FONT_LINE_HEIGHT;
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SDL_RenderPresent(rend);
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