Add default: break; to switches on SDL_Event::type

This is just a nice-to-have, as `SDL_Event::type` in an `Uint32`, so there are no
compiler errors about not handling all `SDL_EventType` enum values.
This commit is contained in:
Susko3
2024-03-06 20:37:39 +01:00
committed by Sam Lantinga
parent 722f4104bf
commit 01248a99c8
8 changed files with 16 additions and 0 deletions

View File

@@ -47,6 +47,8 @@ static void loop(void)
mouseX += event.motion.xrel;
mouseY += event.motion.yrel;
} break;
default:
break;
}
}
for (i = 0; i < state->num_windows; ++i) {