Sync SDL3 wiki -> header
[ci skip]
This commit is contained in:
@@ -2307,13 +2307,13 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
|
|||||||
* either supports Tier 2 Resource Binding or does not support D3D12 in any
|
* either supports Tier 2 Resource Binding or does not support D3D12 in any
|
||||||
* capacity. Defaults to false.
|
* capacity. Defaults to false.
|
||||||
*
|
*
|
||||||
* With the Vulkan renderer:
|
* With the Vulkan renderer: -
|
||||||
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By
|
* `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By
|
||||||
* default, Vulkan device enumeration includes drivers of all types, including
|
* default, Vulkan device enumeration includes drivers of all types, including
|
||||||
* software renderers (for example, the Lavapipe Mesa driver). This can be
|
* software renderers (for example, the Lavapipe Mesa driver). This can be
|
||||||
* useful if your application _requires_ SDL_GPU, but if you can provide your
|
* useful if your application _requires_ SDL_GPU, but if you can provide your
|
||||||
* own fallback renderer (for example, an OpenGL renderer) this property can
|
* own fallback renderer (for example, an OpenGL renderer) this property can
|
||||||
* be set to true. Defaults to false.
|
* be set to true. Defaults to false.
|
||||||
*
|
*
|
||||||
* \param props the properties to use.
|
* \param props the properties to use.
|
||||||
* \returns a GPU context on success or NULL on failure; call SDL_GetError()
|
* \returns a GPU context on success or NULL on failure; call SDL_GetError()
|
||||||
|
|||||||
Reference in New Issue
Block a user