Sync SDL3 wiki -> header

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SDL Wiki Bot
2025-11-11 01:21:27 +00:00
parent b5624e14ff
commit 01a812cbca

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@@ -2307,13 +2307,13 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* either supports Tier 2 Resource Binding or does not support D3D12 in any * either supports Tier 2 Resource Binding or does not support D3D12 in any
* capacity. Defaults to false. * capacity. Defaults to false.
* *
* With the Vulkan renderer: * With the Vulkan renderer: -
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By * `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By
* default, Vulkan device enumeration includes drivers of all types, including * default, Vulkan device enumeration includes drivers of all types, including
* software renderers (for example, the Lavapipe Mesa driver). This can be * software renderers (for example, the Lavapipe Mesa driver). This can be
* useful if your application _requires_ SDL_GPU, but if you can provide your * useful if your application _requires_ SDL_GPU, but if you can provide your
* own fallback renderer (for example, an OpenGL renderer) this property can * own fallback renderer (for example, an OpenGL renderer) this property can
* be set to true. Defaults to false. * be set to true. Defaults to false.
* *
* \param props the properties to use. * \param props the properties to use.
* \returns a GPU context on success or NULL on failure; call SDL_GetError() * \returns a GPU context on success or NULL on failure; call SDL_GetError()