Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot
2024-09-18 15:33:11 +00:00
parent 95f7e53233
commit 026d3c2306
38 changed files with 779 additions and 806 deletions

View File

@@ -332,8 +332,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
* constrained environment.
*
* \param src the data stream for the mappings to be added.
* \param closeio if true, calls SDL_CloseIO() on `src` before returning,
* even in the case of an error.
* \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
* in the case of an error.
* \returns the number of mappings added or -1 on failure; call SDL_GetError()
* for more information.
*
@@ -381,8 +381,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file)
*
* This will generate gamepad events as needed if device mappings change.
*
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@@ -444,8 +444,8 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
* \param instance_id the joystick instance ID.
* \param mapping the mapping to use for this device, or NULL to clear the
* mapping.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -485,8 +485,8 @@ extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetGamepads(int *count);
* Check if the given joystick is supported by the gamepad interface.
*
* \param instance_id the joystick instance ID.
* \returns true if the given joystick is supported by the gamepad
* interface, false if it isn't or it's an invalid index.
* \returns true if the given joystick is supported by the gamepad interface,
* false if it isn't or it's an invalid index.
*
* \since This function is available since SDL 3.0.0.
*
@@ -815,8 +815,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad);
* \param gamepad the gamepad object to adjust.
* \param player_index player index to assign to this gamepad, or -1 to clear
* the player index and turn off player LEDs.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -940,8 +940,8 @@ extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *
*
* \param gamepad a gamepad identifier previously returned by
* SDL_OpenGamepad().
* \returns true if the gamepad has been opened and is currently
* connected, or false if not.
* \returns true if the gamepad has been opened and is currently connected, or
* false if not.
*
* \since This function is available since SDL 3.0.0.
*/
@@ -988,8 +988,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGamepadEventsEnabled(bool enabled);
* If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself
* and check the state of the gamepad when you want gamepad information.
*
* \returns true if gamepad events are being processed, false
* otherwise.
* \returns true if gamepad events are being processed, false otherwise.
*
* \since This function is available since SDL 3.0.0.
*
@@ -1259,8 +1258,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *ga
* \param y a pointer filled with the y position, normalized 0 to 1, with the
* origin in the upper left, may be NULL.
* \param pressure a pointer filled with pressure value, may be NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -1289,8 +1288,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_
* \param gamepad the gamepad to update.
* \param type the type of sensor to enable/disable.
* \param enabled whether data reporting should be enabled.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -1333,8 +1332,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *game
* \param type the type of sensor to query.
* \param data a pointer filled with the current sensor state.
* \param num_values the number of values to write to data.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@@ -1355,8 +1354,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad,
* \param high_frequency_rumble the intensity of the high frequency (right)
* rumble motor, from 0 to 0xFFFF.
* \param duration_ms the duration of the rumble effect, in milliseconds.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@@ -1381,8 +1380,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16
* \param right_rumble the intensity of the right trigger rumble motor, from 0
* to 0xFFFF.
* \param duration_ms the duration of the rumble effect, in milliseconds.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -1403,8 +1402,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad,
* \param red the intensity of the red LED.
* \param green the intensity of the green LED.
* \param blue the intensity of the blue LED.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@@ -1416,8 +1415,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 r
* \param gamepad the gamepad to affect.
* \param data the data to send to the gamepad.
* \param size the size of the data to send to the gamepad.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/