Sync SDL3 wiki -> header
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@@ -2966,8 +2966,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass(
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*
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* \param device a GPU context.
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* \param transfer_buffer a transfer buffer.
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* \param cycle if true, cycles the transfer buffer if it is already
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* bound.
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* \param cycle if true, cycles the transfer buffer if it is already bound.
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* \returns the address of the mapped transfer buffer memory.
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*
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* \since This function is available since SDL 3.0.0.
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@@ -3018,8 +3017,8 @@ extern SDL_DECLSPEC SDL_GPUCopyPass *SDLCALL SDL_BeginGPUCopyPass(
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* \param copy_pass a copy pass handle.
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* \param source the source transfer buffer with image layout information.
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* \param destination the destination texture region.
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* \param cycle if true, cycles the texture if the texture is bound,
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* otherwise overwrites the data.
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* \param cycle if true, cycles the texture if the texture is bound, otherwise
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* overwrites the data.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -3040,8 +3039,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUTexture(
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* \param copy_pass a copy pass handle.
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* \param source the source transfer buffer with offset.
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* \param destination the destination buffer with offset and size.
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* \param cycle if true, cycles the buffer if it is already bound,
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* otherwise overwrites the data.
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* \param cycle if true, cycles the buffer if it is already bound, otherwise
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* overwrites the data.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -3089,8 +3088,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUTextureToTexture(
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* \param source the buffer and offset to copy from.
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* \param destination the buffer and offset to copy to.
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* \param size the length of the buffer to copy.
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* \param cycle if true, cycles the destination buffer if it is already
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* bound, otherwise overwrites the data.
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* \param cycle if true, cycles the destination buffer if it is already bound,
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* otherwise overwrites the data.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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