Sync SDL3 wiki -> header
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@@ -141,8 +141,8 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate);
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* SDL_SetAppMetadataProperty().
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*
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* \param flags subsystem initialization flags.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -161,8 +161,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_Init(SDL_InitFlags flags);
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* This function and SDL_Init() are interchangeable.
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*
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* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -246,8 +246,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_Quit(void);
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* hash, or whatever makes sense).
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* \param appidentifier A unique string in reverse-domain format that
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* identifies this app ("com.example.mygame2").
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -308,8 +308,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadata(const char *appname, const c
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*
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* \param name the name of the metadata property to set.
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* \param value the value of the property, or NULL to remove that property.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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