Sync SDL3 wiki -> header
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@@ -119,9 +119,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
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* valid for the whole lifetime of the application and should not be freed by
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* the caller.
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*
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* A array element with a value of true means that the key is pressed and
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* a value of false means that it is not. Indexes into this array are
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* obtained by using SDL_Scancode values.
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* A array element with a value of true means that the key is pressed and a
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* value of false means that it is not. Indexes into this array are obtained
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* by using SDL_Scancode values.
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*
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* Use SDL_PumpEvents() to update the state array.
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*
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@@ -234,8 +234,8 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key,
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* \param name the name to use for the scancode, encoded as UTF-8. The string
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* is not copied, so the pointer given to this function must stay
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* valid while SDL is being used.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -325,8 +325,8 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
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* On some platforms using this function shows the screen keyboard.
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*
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* \param window the window to enable text input.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -405,9 +405,9 @@ typedef enum SDL_Capitalization
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* - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion
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* and auto correction, defaults to true.
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* - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text
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* are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME
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* is "0" or is not set, and defaults to false if
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* SDL_HINT_RETURN_KEY_HIDES_IME is "1".
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* are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is
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* "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME
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* is "1".
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*
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* On Android you can directly specify the input type:
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*
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@@ -417,8 +417,8 @@ typedef enum SDL_Capitalization
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*
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* \param window the window to enable text input.
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* \param props the properties to use.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -454,8 +454,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window);
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* it.
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*
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* \param window the window to disable text input.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -467,8 +467,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window);
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* Dismiss the composition window/IME without disabling the subsystem.
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*
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* \param window the window to affect.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -488,8 +488,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window);
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* coordinates, or NULL to clear it.
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* \param cursor the offset of the current cursor location relative to
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* `rect->x`, in window coordinates.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -508,8 +508,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const
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* may be NULL.
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* \param cursor a pointer to the offset of the current cursor location
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* relative to `rect->x`, may be NULL.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -520,8 +520,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Re
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/**
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* Check whether the platform has screen keyboard support.
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*
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* \returns true if the platform has some screen keyboard support or
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* false if not.
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* \returns true if the platform has some screen keyboard support or false if
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* not.
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*
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* \since This function is available since SDL 3.0.0.
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*
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