Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot
2024-09-18 15:33:11 +00:00
parent 95f7e53233
commit 026d3c2306
38 changed files with 779 additions and 806 deletions

View File

@@ -119,9 +119,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
* valid for the whole lifetime of the application and should not be freed by
* the caller.
*
* A array element with a value of true means that the key is pressed and
* a value of false means that it is not. Indexes into this array are
* obtained by using SDL_Scancode values.
* A array element with a value of true means that the key is pressed and a
* value of false means that it is not. Indexes into this array are obtained
* by using SDL_Scancode values.
*
* Use SDL_PumpEvents() to update the state array.
*
@@ -234,8 +234,8 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key,
* \param name the name to use for the scancode, encoded as UTF-8. The string
* is not copied, so the pointer given to this function must stay
* valid while SDL is being used.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -325,8 +325,8 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
* On some platforms using this function shows the screen keyboard.
*
* \param window the window to enable text input.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -405,9 +405,9 @@ typedef enum SDL_Capitalization
* - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion
* and auto correction, defaults to true.
* - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text
* are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME
* is "0" or is not set, and defaults to false if
* SDL_HINT_RETURN_KEY_HIDES_IME is "1".
* are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is
* "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME
* is "1".
*
* On Android you can directly specify the input type:
*
@@ -417,8 +417,8 @@ typedef enum SDL_Capitalization
*
* \param window the window to enable text input.
* \param props the properties to use.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -454,8 +454,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window);
* it.
*
* \param window the window to disable text input.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -467,8 +467,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window);
* Dismiss the composition window/IME without disabling the subsystem.
*
* \param window the window to affect.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -488,8 +488,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window);
* coordinates, or NULL to clear it.
* \param cursor the offset of the current cursor location relative to
* `rect->x`, in window coordinates.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -508,8 +508,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const
* may be NULL.
* \param cursor a pointer to the offset of the current cursor location
* relative to `rect->x`, may be NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -520,8 +520,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Re
/**
* Check whether the platform has screen keyboard support.
*
* \returns true if the platform has some screen keyboard support or
* false if not.
* \returns true if the platform has some screen keyboard support or false if
* not.
*
* \since This function is available since SDL 3.0.0.
*