Sync SDL3 wiki -> header
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@@ -50,9 +50,8 @@ typedef struct tagMSG MSG;
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/**
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* A callback to be used with SDL_SetWindowsMessageHook.
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*
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* This callback may modify the message, and should return true if the
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* message should continue to be processed, or false to prevent further
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* processing.
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* This callback may modify the message, and should return true if the message
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* should continue to be processed, or false to prevent further processing.
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*
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* As this is processing a message directly from the Windows event loop, this
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* callback should do the minimum required work and return quickly.
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@@ -75,9 +74,8 @@ typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg);
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/**
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* Set a callback for every Windows message, run before TranslateMessage().
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*
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* The callback may modify the message, and should return true if the
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* message should continue to be processed, or false to prevent further
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* processing.
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* The callback may modify the message, and should return true if the message
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* should continue to be processed, or false to prevent further processing.
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*
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* \param callback the SDL_WindowsMessageHook function to call.
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* \param userdata a pointer to pass to every iteration of `callback`.
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@@ -117,8 +115,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displ
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* \param displayID the instance of the display to query.
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* \param adapterIndex a pointer to be filled in with the adapter index.
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* \param outputIndex a pointer to be filled in with the output index.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -138,8 +136,7 @@ typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent);
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* Set a callback for every X11 event.
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*
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* The callback may modify the event, and should return true if the event
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* should continue to be processed, or false to prevent further
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* processing.
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* should continue to be processed, or false to prevent further processing.
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*
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* \param callback the SDL_X11EventHook function to call.
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* \param userdata a pointer to pass to every iteration of `callback`.
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@@ -158,8 +155,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback,
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*
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* \param threadID the Unix thread ID to change priority of.
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* \param priority the new, Unix-specific, priority value.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -174,8 +171,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int
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* \param sdlPriority the new SDL_ThreadPriority value.
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* \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR,
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* SCHED_OTHER, etc...).
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -236,8 +233,8 @@ typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata);
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* called.
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* \param callback the function to call for every frame.
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* \param callbackParam a pointer that is passed to `callback`.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -499,8 +496,8 @@ typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, con
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* \param permission the permission to request.
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* \param cb the callback to trigger when the request has a response.
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* \param userdata an app-controlled pointer that is passed to the callback.
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* \returns true if the request was submitted, false if there was an
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* error submitting. The result of the request is only ever reported
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* \returns true if the request was submitted, false if there was an error
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* submitting. The result of the request is only ever reported
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* through the callback, not this return value.
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*
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* \threadsafety It is safe to call this function from any thread.
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@@ -528,8 +525,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permis
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* \param gravity where the notification should appear on the screen.
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* \param xoffset set this parameter only when gravity >=0.
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* \param yoffset set this parameter only when gravity >=0.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -544,8 +541,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int d
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*
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* \param command user command that must be greater or equal to 0x8000.
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* \param param user parameter.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -706,8 +703,8 @@ typedef struct XUser *XUserHandle;
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* leak.
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*
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* \param outTaskQueue a pointer to be filled in with task queue handle.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -721,8 +718,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQu
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*
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* \param outUserHandle a pointer to be filled in with the default user
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* handle.
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* \returns true if success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true if success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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