Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()
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@@ -1239,7 +1239,7 @@ SDL3_0.0.0 {
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SDL_SetDefaultTextureScaleMode;
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SDL_GetDefaultTextureScaleMode;
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SDL_CreateGPURenderState;
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SDL_SetGPURenderStateFragmentUniformData;
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SDL_SetGPURenderStateFragmentUniforms;
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SDL_SetRenderGPUState;
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SDL_DestroyGPURenderState;
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# extra symbols go here (don't modify this line)
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