Check standard error code return values as < 0 instead of == -1
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@@ -361,7 +361,7 @@ static int unifont_load_texture(Uint32 textureID)
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}
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unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID] = tex;
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SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
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if (SDL_UpdateTexture(tex, NULL, textureRGBA, UNIFONT_TEXTURE_PITCH) != 0) {
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if (SDL_UpdateTexture(tex, NULL, textureRGBA, UNIFONT_TEXTURE_PITCH) < 0) {
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SDL_Log("unifont error: Failed to update texture %" SDL_PRIu32 " data for renderer %d.\n", textureID, i);
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}
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}
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