Check standard error code return values as < 0 instead of == -1
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@@ -136,12 +136,12 @@ int main(int argc, char **argv)
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Rumble not supported!\n");
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return 1;
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}
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if (SDL_InitHapticRumble(haptic) != 0) {
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if (SDL_InitHapticRumble(haptic) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize rumble: %s\n", SDL_GetError());
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return 1;
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}
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SDL_Log("Playing 2 second rumble at 0.5 magnitude.\n");
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if (SDL_PlayHapticRumble(haptic, 0.5, 5000) != 0) {
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if (SDL_PlayHapticRumble(haptic, 0.5, 5000) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError());
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return 1;
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}
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@@ -150,7 +150,7 @@ int main(int argc, char **argv)
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SDL_StopHapticRumble(haptic);
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SDL_Delay(2000);
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SDL_Log("Playing 2 second rumble at 0.3 magnitude.\n");
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if (SDL_PlayHapticRumble(haptic, 0.3f, 5000) != 0) {
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if (SDL_PlayHapticRumble(haptic, 0.3f, 5000) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError());
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return 1;
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}
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