Check standard error code return values as < 0 instead of == -1

This commit is contained in:
Sam Lantinga
2024-08-22 06:53:25 -07:00
parent 46d9066a69
commit 037541a0e0
29 changed files with 59 additions and 59 deletions

View File

@@ -136,12 +136,12 @@ int main(int argc, char **argv)
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Rumble not supported!\n");
return 1;
}
if (SDL_InitHapticRumble(haptic) != 0) {
if (SDL_InitHapticRumble(haptic) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize rumble: %s\n", SDL_GetError());
return 1;
}
SDL_Log("Playing 2 second rumble at 0.5 magnitude.\n");
if (SDL_PlayHapticRumble(haptic, 0.5, 5000) != 0) {
if (SDL_PlayHapticRumble(haptic, 0.5, 5000) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError());
return 1;
}
@@ -150,7 +150,7 @@ int main(int argc, char **argv)
SDL_StopHapticRumble(haptic);
SDL_Delay(2000);
SDL_Log("Playing 2 second rumble at 0.3 magnitude.\n");
if (SDL_PlayHapticRumble(haptic, 0.3f, 5000) != 0) {
if (SDL_PlayHapticRumble(haptic, 0.3f, 5000) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError());
return 1;
}