Add support for GPU ARGB1555 (B5G5R5A1_UNORM) textures with DX11
This commit is contained in:
committed by
Sam Lantinga
parent
7690e00f42
commit
044aed1f27
@@ -294,6 +294,8 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 outpu
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return DXGI_FORMAT_P010;
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return DXGI_FORMAT_P010;
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case SDL_PIXELFORMAT_RGB565:
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case SDL_PIXELFORMAT_RGB565:
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return DXGI_FORMAT_B5G6R5_UNORM;
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return DXGI_FORMAT_B5G6R5_UNORM;
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case SDL_PIXELFORMAT_ARGB1555:
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return DXGI_FORMAT_B5G5R5A1_UNORM;
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default:
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default:
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return DXGI_FORMAT_UNKNOWN;
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return DXGI_FORMAT_UNKNOWN;
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}
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}
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@@ -2991,9 +2993,10 @@ static bool D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
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return false;
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return false;
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}
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}
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// DXGI_FORMAT_B5G6R5_UNORM is supported since Direct3D 11.1 on Windows 8 and later
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// DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM is supported since Direct3D 11.1 on Windows 8 and later
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if (data->featureLevel >= D3D_FEATURE_LEVEL_11_1 && WIN_IsWindows8OrGreater()) {
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if (data->featureLevel >= D3D_FEATURE_LEVEL_11_1 && WIN_IsWindows8OrGreater()) {
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGB565);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGB565);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB1555);
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}
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}
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return true;
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return true;
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