Add SDL_ConvertAudioSamples() helper function
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@@ -24,3 +24,4 @@ General:
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* Added SDL_aligned_alloc() and SDL_aligned_free() to allocate and free memory with a given alignment
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* Added SDL_GetRenderVSync() to get vsync of the given renderer
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* Added SDL_PlayAudioDevice() to start audio playback
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* Added SDL_ConvertAudioSamples() to convert audio samples from one format to another
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