Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains
This commit is contained in:
@@ -100,7 +100,7 @@ typedef unsigned int uintptr_t;
|
|||||||
#define HAVE_AUDIOCLIENT_H 1
|
#define HAVE_AUDIOCLIENT_H 1
|
||||||
#define HAVE_TPCSHRD_H 1
|
#define HAVE_TPCSHRD_H 1
|
||||||
#define HAVE_SENSORSAPI_H 1
|
#define HAVE_SENSORSAPI_H 1
|
||||||
#if defined(__has_include) && __has_include(<GameInput.h>)
|
#if defined(__has_include) && __has_include(<gameinput.h>)
|
||||||
#define HAVE_GAMEINPUT_H 1
|
#define HAVE_GAMEINPUT_H 1
|
||||||
#endif
|
#endif
|
||||||
#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
|
#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
|
||||||
|
|||||||
Reference in New Issue
Block a user