SDL_gpu.h: SDL_GetGPUDeviceProperties() is thread-safe.
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@@ -2358,6 +2358,8 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
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* \returns a valid property ID on success or 0 on failure; call
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.4.0.
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* \since This function is available since SDL 3.4.0.
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*/
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGPUDeviceProperties(SDL_GPUDevice *device);
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGPUDeviceProperties(SDL_GPUDevice *device);
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