SDL_n3dsaudio.h: use triple buffering
(cherry picked from commit 070f57820f401cb962e743bb3a4d12e346d6ed4b)
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@@ -24,7 +24,7 @@
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#include <3ds.h>
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#include <3ds.h>
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#define NUM_BUFFERS 2 // -- Don't lower this!
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#define NUM_BUFFERS 3 // -- Minimum 2!
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struct SDL_PrivateAudioData
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struct SDL_PrivateAudioData
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{
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{
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