Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot
2024-04-11 12:59:41 +00:00
parent af6a4a9e38
commit 073d2378dc
13 changed files with 101 additions and 89 deletions

View File

@@ -121,10 +121,10 @@ typedef struct SDL_Window SDL_Window;
/**
* The flags on a window.
*
* These cover a lot of true/false, or on/off, window state. Some of it
* is immutable after being set through SDL_CreateWindow(), some of it can
* be changed on existing windows by the app, and some of it might be altered
* by the user or system outside of the app's control.
* These cover a lot of true/false, or on/off, window state. Some of it is
* immutable after being set through SDL_CreateWindow(), some of it can be
* changed on existing windows by the app, and some of it might be altered by
* the user or system outside of the app's control.
*
* \sa SDL_GetWindowFlags
*/
@@ -185,12 +185,12 @@ typedef enum SDL_FlashOperation
} SDL_FlashOperation;
/**
* An opaque handle to an OpenGL context.
* An opaque handle to an OpenGL context.
*/
typedef void *SDL_GLContext;
/**
* Opaque EGL types.
* Opaque EGL types.
*/
typedef void *SDL_EGLDisplay;
typedef void *SDL_EGLConfig;
@@ -199,7 +199,7 @@ typedef intptr_t SDL_EGLAttrib;
typedef int SDL_EGLint;
/**
* EGL attribute initialization callback types.
* EGL attribute initialization callback types.
*/
typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);