Sync SDL3 wiki -> header
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@@ -121,10 +121,10 @@ typedef struct SDL_Window SDL_Window;
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/**
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* The flags on a window.
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*
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* These cover a lot of true/false, or on/off, window state. Some of it
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* is immutable after being set through SDL_CreateWindow(), some of it can
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* be changed on existing windows by the app, and some of it might be altered
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* by the user or system outside of the app's control.
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* These cover a lot of true/false, or on/off, window state. Some of it is
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* immutable after being set through SDL_CreateWindow(), some of it can be
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* changed on existing windows by the app, and some of it might be altered by
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* the user or system outside of the app's control.
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*
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* \sa SDL_GetWindowFlags
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*/
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@@ -185,12 +185,12 @@ typedef enum SDL_FlashOperation
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} SDL_FlashOperation;
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/**
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* An opaque handle to an OpenGL context.
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* An opaque handle to an OpenGL context.
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*/
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typedef void *SDL_GLContext;
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/**
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* Opaque EGL types.
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* Opaque EGL types.
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*/
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typedef void *SDL_EGLDisplay;
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typedef void *SDL_EGLConfig;
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@@ -199,7 +199,7 @@ typedef intptr_t SDL_EGLAttrib;
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typedef int SDL_EGLint;
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/**
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* EGL attribute initialization callback types.
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* EGL attribute initialization callback types.
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*/
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typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
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typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
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