Sync SDL3 wiki -> header
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@@ -423,7 +423,7 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 * data,
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* situations. For example, if the original surface is 32x32, then on a 2x
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* situations. For example, if the original surface is 32x32, then on a 2x
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* macOS display or 200% display scale on Windows, a 64x64 version of the
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* macOS display or 200% display scale on Windows, a 64x64 version of the
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* image will be used, if available. If a matching version of the image isn't
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* image will be used, if available. If a matching version of the image isn't
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* available, the closest larger size image will be downscaled to the
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* available, the closest larger size image will be downscaled to the
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* appropriate size and be used instead, if available. Otherwise, the closest
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* appropriate size and be used instead, if available. Otherwise, the closest
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* smaller image will be upscaled and be used instead.
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* smaller image will be upscaled and be used instead.
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*
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*
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@@ -1341,7 +1341,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
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* situations. For example, if the original surface is 32x32, then on a 2x
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* situations. For example, if the original surface is 32x32, then on a 2x
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* macOS display or 200% display scale on Windows, a 64x64 version of the
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* macOS display or 200% display scale on Windows, a 64x64 version of the
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* image will be used, if available. If a matching version of the image isn't
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* image will be used, if available. If a matching version of the image isn't
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* available, the closest larger size image will be downscaled to the
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* available, the closest larger size image will be downscaled to the
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* appropriate size and be used instead, if available. Otherwise, the closest
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* appropriate size and be used instead, if available. Otherwise, the closest
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* smaller image will be upscaled and be used instead.
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* smaller image will be upscaled and be used instead.
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*
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*
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