Added property types: pointer, string, number, float
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@@ -956,6 +956,14 @@ SDL3_0.0.0 {
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SDL_GetPenName;
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SDL_GetPenCapabilities;
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SDL_GetPenType;
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SDL_SetStringProperty;
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SDL_SetNumberProperty;
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SDL_SetFloatProperty;
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SDL_GetPropertyType;
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SDL_GetStringProperty;
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SDL_GetNumberProperty;
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SDL_GetFloatProperty;
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SDL_EnumerateProperties;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -981,3 +981,11 @@
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#define SDL_GetPenName SDL_GetPenName_REAL
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#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
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#define SDL_GetPenType SDL_GetPenType_REAL
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#define SDL_SetStringProperty SDL_SetStringProperty_REAL
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#define SDL_SetNumberProperty SDL_SetNumberProperty_REAL
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#define SDL_SetFloatProperty SDL_SetFloatProperty_REAL
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#define SDL_GetPropertyType SDL_GetPropertyType_REAL
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#define SDL_GetStringProperty SDL_GetStringProperty_REAL
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#define SDL_GetNumberProperty SDL_GetNumberProperty_REAL
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#define SDL_GetFloatProperty SDL_GetFloatProperty_REAL
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#define SDL_EnumerateProperties SDL_EnumerateProperties_REAL
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@@ -961,7 +961,7 @@ SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_CreateProperties,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_LockProperties,(SDL_PropertiesID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnlockProperties,(SDL_PropertiesID a),(a),)
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SDL_DYNAPI_PROC(int,SDL_SetProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(void*,SDL_GetProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(void*,SDL_GetProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_DestroyProperties,(SDL_PropertiesID a),(a),)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetAudioStreamProperties,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return)
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@@ -1006,3 +1006,11 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_PenConnected,(SDL_PenID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetPenName,(SDL_PenID a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetPenCapabilities,(SDL_PenID a, SDL_PenCapabilityInfo *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_PenSubtype,SDL_GetPenType,(SDL_PenID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return)
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SDL_DYNAPI_PROC(Sint64,SDL_GetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return)
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SDL_DYNAPI_PROC(float,SDL_GetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_EnumerateProperties,(SDL_PropertiesID a, SDL_EnumeratePropertiesCallback b, void *c),(a,b,c),return)
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