Pass the OS event timestamp for keyboard, mouse, and touch events where possible
Currently implemented for Windows and Apple platforms
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@@ -414,8 +414,8 @@ void SDL_AddAudioDevice(const SDL_bool iscapture, const char *name, SDL_AudioSpe
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/* Post the event, if desired */
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if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
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SDL_Event event;
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SDL_zero(event);
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event.adevice.type = SDL_AUDIODEVICEADDED;
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event.type = SDL_AUDIODEVICEADDED;
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event.common.timestamp = 0;
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event.adevice.which = device_index;
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event.adevice.iscapture = iscapture;
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SDL_PushEvent(&event);
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@@ -445,8 +445,8 @@ void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
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/* Post the event, if desired */
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if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
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SDL_Event event;
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SDL_zero(event);
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event.adevice.type = SDL_AUDIODEVICEREMOVED;
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event.type = SDL_AUDIODEVICEREMOVED;
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event.common.timestamp = 0;
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event.adevice.which = device->id;
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event.adevice.iscapture = device->iscapture ? 1 : 0;
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SDL_PushEvent(&event);
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@@ -497,8 +497,8 @@ void SDL_RemoveAudioDevice(const SDL_bool iscapture, void *handle)
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if (!device_was_opened) {
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if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
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SDL_Event event;
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SDL_zero(event);
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event.adevice.type = SDL_AUDIODEVICEREMOVED;
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event.type = SDL_AUDIODEVICEREMOVED;
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event.common.timestamp = 0;
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event.adevice.which = 0;
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event.adevice.iscapture = iscapture ? 1 : 0;
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SDL_PushEvent(&event);
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