Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>

I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
This commit is contained in:
Sam Lantinga
2022-11-26 20:43:38 -08:00
parent 9a64aa6f95
commit 0a48abc860
661 changed files with 1623 additions and 2833 deletions

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@@ -22,8 +22,6 @@
/* Allow access to a raw mixing buffer */
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_sysaudio.h"
#include "../thread/SDL_systhread.h"

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@@ -22,13 +22,9 @@
/* Functions for audio drivers to perform runtime conversion of audio format */
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_loadso.h"
#include "../SDL_dataqueue.h"
#include "SDL_cpuinfo.h"
#define DEBUG_AUDIOSTREAM 0

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@@ -29,7 +29,6 @@
#include <sys/stat.h>
#include <unistd.h> /* For close() */
#include "SDL_stdinc.h"
#include "SDL_audiodev_c.h"
#ifndef _PATH_DEV_DSP

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@@ -22,7 +22,6 @@
#ifndef SDL_audiodev_c_h_
#define SDL_audiodev_c_h_
#include "SDL.h"
#include "../SDL_internal.h"
#include "SDL_sysaudio.h"

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@@ -20,9 +20,7 @@
*/
#include "../SDL_internal.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_cpuinfo.h"
#ifdef __ARM_NEON
#define HAVE_NEON_INTRINSICS 1

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@@ -22,9 +22,6 @@
/* This provides the default mixing callback for the SDL audio routines */
#include "SDL_cpuinfo.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_sysaudio.h"
/* This table is used to add two sound values together and pin

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@@ -23,8 +23,6 @@
#ifndef SDL_sysaudio_h_
#define SDL_sysaudio_h_
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "../SDL_dataqueue.h"
#include "./SDL_audio_c.h"

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@@ -33,8 +33,6 @@
/* Microsoft WAVE file loading routines */
#include "SDL_hints.h"
#include "SDL_audio.h"
#include "SDL_wave.h"
#include "SDL_audio_c.h"

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@@ -22,8 +22,6 @@
#if SDL_AUDIO_DRIVER_AAUDIO
#include "SDL_audio.h"
#include "SDL_loadso.h"
#include "../SDL_audio_c.h"
#include "../../core/android/SDL_android.h"
#include "SDL_aaudio.h"

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@@ -37,13 +37,10 @@
#include <signal.h> /* For kill() */
#include <string.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_alsa_audio.h"
#ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#include "SDL_loadso.h"
#endif
static int (*ALSA_snd_pcm_open)

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@@ -24,7 +24,6 @@
/* Output audio to Android */
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_androidaudio.h"

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@@ -24,8 +24,6 @@
/* !!! FIXME: clean out some of the macro salsa in here. */
#include "SDL_audio.h"
#include "SDL_hints.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_coreaudio.h"

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@@ -24,9 +24,6 @@
/* Allow access to a raw mixing buffer */
#include "SDL_timer.h"
#include "SDL_loadso.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_directsound.h"
#include <mmreg.h>

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@@ -28,9 +28,6 @@
#include <stdio.h>
#endif
#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_diskaudio.h"

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@@ -23,7 +23,6 @@
#ifndef SDL_diskaudio_h_
#define SDL_diskaudio_h_
#include "SDL_rwops.h"
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */

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@@ -36,8 +36,6 @@
#include <sys/soundcard.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_dspaudio.h"

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@@ -22,8 +22,6 @@
/* Output audio to nowhere... */
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_dummyaudio.h"

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@@ -22,7 +22,6 @@
#if SDL_AUDIO_DRIVER_EMSCRIPTEN
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_emscriptenaudio.h"

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@@ -32,7 +32,6 @@
extern "C"
{
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_haikuaudio.h"

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@@ -22,11 +22,8 @@
#if SDL_AUDIO_DRIVER_JACK
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_jackaudio.h"
#include "SDL_loadso.h"
#include "../../thread/SDL_systhread.h"

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@@ -22,13 +22,11 @@
#ifdef SDL_AUDIO_DRIVER_N3DS
#include "SDL_audio.h"
/* N3DS Audio driver */
#include "../SDL_sysaudio.h"
#include "SDL_n3dsaudio.h"
#include "SDL_timer.h"
#define N3DSAUDIO_DRIVER_NAME "n3ds"

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@@ -36,8 +36,6 @@
#include <sys/types.h>
#include <sys/audioio.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../../core/unix/SDL_poll.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"

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@@ -26,7 +26,6 @@
https://googlesamples.github.io/android-audio-high-performance/guides/opensl_es.html
*/
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../../core/android/SDL_android.h"
#include "SDL_openslES.h"

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@@ -20,12 +20,9 @@
*/
#include "../../SDL_internal.h"
#include "SDL_hints.h"
#if SDL_AUDIO_DRIVER_PIPEWIRE
#include "SDL_audio.h"
#include "SDL_loadso.h"
#include "SDL_pipewire.h"
#include <pipewire/extensions/metadata.h>

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@@ -22,8 +22,6 @@
/* Output audio to nowhere... */
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_ps2audio.h"

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@@ -27,9 +27,6 @@
#include <stdlib.h>
#include <malloc.h> /* memalign() */
#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "../SDL_sysaudio.h"

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@@ -26,7 +26,6 @@
Stéphan Kochen: stephan .a.t. kochen.nl
*/
#include "../../SDL_internal.h"
#include "SDL_hints.h"
#if SDL_AUDIO_DRIVER_PULSEAUDIO
@@ -39,11 +38,8 @@
#include <sys/types.h>
#include <pulse/pulseaudio.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_pulseaudio.h"
#include "SDL_loadso.h"
#include "../../thread/SDL_systhread.h"
/* should we include monitors in the device list? Set at SDL_Init time */

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@@ -36,12 +36,10 @@
#include <poll.h>
#include <unistd.h>
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_sndioaudio.h"
#ifdef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC
#include "SDL_loadso.h"
#endif
#ifndef INFTIM

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@@ -27,9 +27,6 @@
#include <stdlib.h>
#include <malloc.h> /* memalign() */
#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "../SDL_sysaudio.h"

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@@ -24,8 +24,6 @@
#include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_immdevice.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"

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@@ -30,8 +30,6 @@
#include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_immdevice.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"

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@@ -36,8 +36,6 @@
extern "C" {
#include "../../core/windows/SDL_windows.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
}