Record dynamic dependencies in .note.dlopen elf section
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@@ -23,6 +23,23 @@
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#include "../SDL_sysstorage.h"
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#if defined(_WIN64)
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#define SDL_DRIVER_STEAMAPI_DYNAMIC "steam_api64.dll"
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#elif defined(_WIN32)
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#define SDL_DRIVER_STEAMAPI_DYNAMIC "steam_api.dll"
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#elif defined(__APPLE__)
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#define SDL_DRIVER_STEAMAPI_DYNAMIC "libsteam_api.dylib"
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#else
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#define SDL_DRIVER_STEAMAPI_DYNAMIC "libsteam_api.so"
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#endif
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SDL_ELF_NOTE_DLOPEN(
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"storage-steam",
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"Support for Steam user storage",
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SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED,
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SDL_DRIVER_STEAMAPI_DYNAMIC
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);
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// !!! FIXME: Async API can use SteamRemoteStorage_ReadFileAsync
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// !!! FIXME: Async API can use SteamRemoteStorage_WriteFileAsync
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@@ -154,17 +171,7 @@ static SDL_Storage *STEAM_User_Create(const char *org, const char *app, SDL_Prop
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return NULL;
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}
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steam->libsteam_api = SDL_LoadObject(
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#if defined(_WIN64)
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"steam_api64.dll"
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#elif defined(_WIN32)
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"steam_api.dll"
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#elif defined(__APPLE__)
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"libsteam_api.dylib"
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#else
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"libsteam_api.so"
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#endif
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);
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steam->libsteam_api = SDL_LoadObject(SDL_DRIVER_STEAMAPI_DYNAMIC);
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if (steam->libsteam_api == NULL) {
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SDL_free(steam);
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return NULL;
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