include: Filled in more documentation gaps.
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@@ -38,21 +38,51 @@
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extern "C" {
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#endif
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/**
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* A unique ID for a touch device.
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*
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* This ID is valid for the time the device is connected to the system, and is
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* never reused for the lifetime of the application.
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*
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* The value 0 is an invalid ID.
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*
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* \since This datatype is available since SDL 3.1.3.
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*/
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typedef Uint64 SDL_TouchID;
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/**
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* A unique ID for a single finger on a touch device.
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*
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* This ID is valid for the time the finger (stylus, etc) is touching, and is
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* never reused for the lifetime of the application.
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*
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* The same physical finger will have a different ID if it lifts off the touch
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* device and then starts a new touch, so this ID tracks the lifetime of a
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* single continuous touch.
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*
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* The value 0 is an invalid ID.
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*
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* \since This datatype is available since SDL 3.1.3.
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*/
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typedef Uint64 SDL_FingerID;
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/**
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* An enum that describes the type of a touch device.
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*
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* \since This enum is available since SDL 3.1.3.
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*/
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typedef enum SDL_TouchDeviceType
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{
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SDL_TOUCH_DEVICE_INVALID = -1,
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SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
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SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
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SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
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SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */
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SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */
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SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */
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} SDL_TouchDeviceType;
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/**
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* Data about a single finger in a multitouch event.
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*
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* Each touch even is a collection of fingers that are simultaneously in
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* Each touch event is a collection of fingers that are simultaneously in
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* contact with the touch device (so a "touch" can be a "multitouch," in
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* reality), and this struct reports details of the specific fingers.
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*
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@@ -68,10 +98,18 @@ typedef struct SDL_Finger
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float pressure; /**< the quantity of pressure applied, normalized (0...1) */
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} SDL_Finger;
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/* Used as the device ID for mouse events simulated with touch input */
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/**
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* The SDL_MouseID for mouse events simulated with touch input.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1)
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/* Used as the SDL_TouchID for touch events simulated with mouse input */
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/**
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* The SDL_TouchID for touch events simulated with mouse input.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1)
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