SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
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@@ -682,7 +682,7 @@ void loop(void *arg)
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/* blank screen, set up for drawing this frame. */
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SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(screen);
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SDL_RenderCopy(screen, showing_front ? background_front : background_back, NULL, NULL);
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SDL_RenderTexture(screen, showing_front ? background_front : background_back, NULL, NULL);
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if (gamecontroller) {
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/* Update visual controller state */
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@@ -695,7 +695,7 @@ void loop(void *arg)
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dst.y = button_positions[i].y;
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dst.w = BUTTON_SIZE;
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dst.h = BUTTON_SIZE;
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SDL_RenderCopyEx(screen, button_texture, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
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SDL_RenderTextureRotated(screen, button_texture, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
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}
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}
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}
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@@ -711,7 +711,7 @@ void loop(void *arg)
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dst.y = axis_positions[i].y;
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dst.w = AXIS_SIZE;
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dst.h = AXIS_SIZE;
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SDL_RenderCopyEx(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
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SDL_RenderTextureRotated(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
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} else if (value > deadzone) {
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const double angle = axis_positions[i].angle + 180.0;
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SDL_Rect dst;
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@@ -719,7 +719,7 @@ void loop(void *arg)
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dst.y = axis_positions[i].y;
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dst.w = AXIS_SIZE;
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dst.h = AXIS_SIZE;
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SDL_RenderCopyEx(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
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SDL_RenderTextureRotated(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
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}
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}
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}
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@@ -905,7 +905,7 @@ int main(int argc, char *argv[])
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SDL_RenderPresent(screen);
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/* scale for platforms that don't give you the window size you asked for. */
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SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
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SDL_SetRenderLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
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background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE, NULL, NULL);
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background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE, NULL, NULL);
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@@ -921,7 +921,7 @@ int main(int argc, char *argv[])
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SDL_SetTextureColorMod(axis_texture, 10, 255, 21);
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/* !!! FIXME: */
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/*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
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/*SDL_SetRenderLogicalSize(screen, background->w, background->h);*/
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for (i = 1; i < argc; ++i) {
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if (SDL_strcmp(argv[i], "--virtual") == 0) {
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