SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
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@@ -192,7 +192,7 @@ void MoveSprites(SDL_Renderer *renderer)
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SDL_UpdateTexture(MooseTexture, NULL, MooseYUVSurfaces[i]->pixels, MooseYUVSurfaces[i]->pitch);
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}
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect);
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SDL_RenderTexture(renderer, MooseTexture, NULL, &displayrect);
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SDL_RenderPresent(renderer);
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} else {
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SDL_Texture *tmp;
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@@ -209,7 +209,7 @@ void MoveSprites(SDL_Renderer *renderer)
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}
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, tmp, NULL, &displayrect);
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SDL_RenderTexture(renderer, tmp, NULL, &displayrect);
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SDL_RenderPresent(renderer);
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SDL_DestroyTexture(tmp);
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}
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@@ -230,7 +230,7 @@ void loop()
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switch (event.type) {
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case SDL_WINDOWEVENT_RESIZED:
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SDL_RenderSetViewport(renderer, NULL);
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SDL_SetRenderViewport(renderer, NULL);
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displayrect.w = window_w = event.window.data1;
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displayrect.h = window_h = event.window.data2;
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break;
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