SDL API renaming: SDL_render.h

Fixes https://github.com/libsdl-org/SDL/issues/6883
This commit is contained in:
Sam Lantinga
2022-12-27 06:21:13 -08:00
parent 083e436a1a
commit 0d54115235
41 changed files with 588 additions and 454 deletions

View File

@@ -192,7 +192,7 @@ void MoveSprites(SDL_Renderer *renderer)
SDL_UpdateTexture(MooseTexture, NULL, MooseYUVSurfaces[i]->pixels, MooseYUVSurfaces[i]->pitch);
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect);
SDL_RenderTexture(renderer, MooseTexture, NULL, &displayrect);
SDL_RenderPresent(renderer);
} else {
SDL_Texture *tmp;
@@ -209,7 +209,7 @@ void MoveSprites(SDL_Renderer *renderer)
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, tmp, NULL, &displayrect);
SDL_RenderTexture(renderer, tmp, NULL, &displayrect);
SDL_RenderPresent(renderer);
SDL_DestroyTexture(tmp);
}
@@ -230,7 +230,7 @@ void loop()
switch (event.type) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetViewport(renderer, NULL);
SDL_SetRenderViewport(renderer, NULL);
displayrect.w = window_w = event.window.data1;
displayrect.h = window_h = event.window.data2;
break;