include: Add \since to all documentation that was missing it.
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@@ -55,6 +55,8 @@ extern "C" {
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/**
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* The structure used to identify an SDL gamepad
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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struct SDL_Gamepad;
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typedef struct SDL_Gamepad SDL_Gamepad;
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@@ -95,6 +97,8 @@ typedef enum SDL_GamepadType
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*
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* You can query the labels for the face buttons using
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* SDL_GetGamepadButtonLabel()
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*
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* \since This enum is available since SDL 3.0.0.
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*/
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typedef enum SDL_GamepadButton
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{
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@@ -136,6 +140,8 @@ typedef enum SDL_GamepadButton
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*
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* For a complete set, you should look at the button and gamepad type and have
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* a set of symbols that work well with your art style.
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*
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* \since This enum is available since SDL 3.0.0.
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*/
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typedef enum SDL_GamepadButtonLabel
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{
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@@ -161,6 +167,8 @@ typedef enum SDL_GamepadButtonLabel
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* Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully
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* pressed) when reported by SDL_GetGamepadAxis(). Note that this is not the
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* same range that will be reported by the lower-level SDL_GetJoystickAxis().
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*
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* \since This enum is available since SDL 3.0.0.
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*/
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typedef enum SDL_GamepadAxis
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{
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