include: Add \since to all documentation that was missing it.
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@@ -126,6 +126,8 @@ typedef struct SDL_Window SDL_Window;
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* changed on existing windows by the app, and some of it might be altered by
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* the user or system outside of the app's control.
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*
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* \since This datatype is available since SDL 3.0.0.
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*
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* \sa SDL_GetWindowFlags
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*/
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typedef Uint32 SDL_WindowFlags;
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@@ -156,6 +158,8 @@ typedef Uint32 SDL_WindowFlags;
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/**
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* Used to indicate that you don't care what the window position is.
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*
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* \since This macro is available since SDL 3.0.0.
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*/
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
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#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
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@@ -165,6 +169,8 @@ typedef Uint32 SDL_WindowFlags;
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/**
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* Used to indicate that the window position should be centered.
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*
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* \since This macro is available since SDL 3.0.0.
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*/
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
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#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
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@@ -186,11 +192,15 @@ typedef enum SDL_FlashOperation
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/**
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* An opaque handle to an OpenGL context.
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*
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* \since This datatype is available since SDL 3.0.0.
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*/
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typedef void *SDL_GLContext;
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/**
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* Opaque EGL types.
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*
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* \since This datatype is available since SDL 3.0.0.
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*/
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typedef void *SDL_EGLDisplay;
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typedef void *SDL_EGLConfig;
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@@ -200,6 +210,8 @@ typedef int SDL_EGLint;
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/**
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* EGL attribute initialization callback types.
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*
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* \since This datatype is available since SDL 3.0.0.
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*/
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typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
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typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
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@@ -2054,6 +2066,8 @@ extern DECLSPEC int SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x,
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/**
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* Possible return values from the SDL_HitTest callback.
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*
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* \since This enum is available since SDL 3.0.0.
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*
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* \sa SDL_HitTest
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*/
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typedef enum SDL_HitTestResult
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