Renamed AudioStreamSpeed to AudioStreamFrequencyRatio
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@@ -703,33 +703,40 @@ extern DECLSPEC int SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream,
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* \sa SDL_PutAudioStreamData
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* \sa SDL_GetAudioStreamData
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* \sa SDL_GetAudioStreamAvailable
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* \sa SDL_SetAudioStreamSpeed
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* \sa SDL_SetAudioStreamFrequencyRatio
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*/
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extern DECLSPEC int SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *stream,
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const SDL_AudioSpec *src_spec,
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const SDL_AudioSpec *dst_spec);
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/**
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* Get the playback speed of an audio stream.
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* Get the frequency ratio of an audio stream.
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*
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* \param stream the SDL_AudioStream to query.
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* \returns the playback speed of the stream, or 0.0 on error
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* \returns the frequency ratio of the stream, or 0.0 on error
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*
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* \threadsafety It is safe to call this function from any thread, as it holds
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* a stream-specific mutex while running.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SetAudioStreamSpeed
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* \sa SDL_SetAudioStreamFrequencyRatio
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*/
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extern DECLSPEC float SDLCALL SDL_GetAudioStreamSpeed(SDL_AudioStream *stream);
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extern DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *stream);
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/**
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* Change the playback speed of an audio stream.
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*
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* \param stream The stream the speed is being changed
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* \param speed The new speed. 1.0 is normal speed, 1.2 is 20% faster, etc.
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* Must be between 0.01 and 100.
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* Change the frequency ratio of an audio stream.
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*
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* The frequency ratio is used to adjust the rate at which input data is consumed.
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* Changing this effectively modifies the speed and pitch of the audio.
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* A value greater than 1.0 will play the audio faster, and at a higher pitch.
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* A value less than 1.0 will play the audio slower, and at a lower pitch.
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*
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* This is applied during SDL_GetAudioStreamData, and can be continuously changed
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* to create various effects.
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*
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* \param stream The stream the frequency ratio is being changed
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* \param ratio The frequency ratio. 1.0 is normal speed. Must be between 0.01 and 100.
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* \returns 0 on success, or -1 on error.
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*
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* \threadsafety It is safe to call this function from any thread, as it holds
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@@ -737,11 +744,10 @@ extern DECLSPEC float SDLCALL SDL_GetAudioStreamSpeed(SDL_AudioStream *stream);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetAudioStreamSpeed
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* \sa SDL_GetAudioStreamFrequencyRatio
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* \sa SDL_SetAudioStreamFormat
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*/
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extern DECLSPEC int SDLCALL SDL_SetAudioStreamSpeed(SDL_AudioStream *stream,
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float speed);
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extern DECLSPEC int SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio);
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/**
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* Add data to be converted/resampled to the stream.
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