Fix NULL pointer dereference in SDL_RenderGeometryRaw with NPOT textures (thanks @bleeqer!)
Fixes https://github.com/libsdl-org/SDL/issues/14329 Closes https://github.com/libsdl-org/SDL/pull/14331
This commit is contained in:
@@ -5291,8 +5291,8 @@ bool SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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{
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{
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int i;
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int i;
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int count = indices ? num_indices : num_vertices;
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int count = indices ? num_indices : num_vertices;
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SDL_TextureAddressMode texture_address_mode_u;
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SDL_TextureAddressMode texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
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SDL_TextureAddressMode texture_address_mode_v;
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SDL_TextureAddressMode texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
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CHECK_RENDERER_MAGIC(renderer, false);
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CHECK_RENDERER_MAGIC(renderer, false);
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@@ -5354,47 +5354,47 @@ bool SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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if (texture->native) {
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if (texture->native) {
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texture = texture->native;
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texture = texture->native;
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}
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}
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}
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if (renderer->npot_texture_wrap_unsupported && IsNPOT(texture->w)) {
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if (renderer->npot_texture_wrap_unsupported && IsNPOT(texture->w)) {
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texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
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} else {
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texture_address_mode_u = renderer->texture_address_mode_u;
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}
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if (renderer->npot_texture_wrap_unsupported && IsNPOT(texture->h)) {
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texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
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} else {
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texture_address_mode_v = renderer->texture_address_mode_v;
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}
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if (texture &&
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(texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO ||
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texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO)) {
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for (i = 0; i < num_vertices; ++i) {
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const float *uv_ = (const float *)((const char *)uv + i * uv_stride);
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float u = uv_[0];
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float v = uv_[1];
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if (u < 0.0f || u > 1.0f) {
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if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO) {
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texture_address_mode_u = SDL_TEXTURE_ADDRESS_WRAP;
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if (texture_address_mode_v != SDL_TEXTURE_ADDRESS_AUTO) {
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break;
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}
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}
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}
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if (v < 0.0f || v > 1.0f) {
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if (texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO) {
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texture_address_mode_v = SDL_TEXTURE_ADDRESS_WRAP;
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if (texture_address_mode_u != SDL_TEXTURE_ADDRESS_AUTO) {
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break;
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}
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}
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}
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}
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if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO) {
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texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
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texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
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} else {
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texture_address_mode_u = renderer->texture_address_mode_u;
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}
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}
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if (texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO) {
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if (renderer->npot_texture_wrap_unsupported && IsNPOT(texture->h)) {
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texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
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texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
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} else {
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texture_address_mode_v = renderer->texture_address_mode_v;
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}
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if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO ||
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texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO) {
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for (i = 0; i < num_vertices; ++i) {
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const float *uv_ = (const float *)((const char *)uv + i * uv_stride);
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float u = uv_[0];
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float v = uv_[1];
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if (u < 0.0f || u > 1.0f) {
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if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO) {
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texture_address_mode_u = SDL_TEXTURE_ADDRESS_WRAP;
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if (texture_address_mode_v != SDL_TEXTURE_ADDRESS_AUTO) {
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break;
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}
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}
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}
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if (v < 0.0f || v > 1.0f) {
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if (texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO) {
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texture_address_mode_v = SDL_TEXTURE_ADDRESS_WRAP;
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if (texture_address_mode_u != SDL_TEXTURE_ADDRESS_AUTO) {
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break;
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}
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}
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}
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}
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if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO) {
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texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
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}
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if (texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO) {
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texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
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}
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}
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}
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}
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}
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