Fixed Android build warnings
This commit is contained in:
@@ -22,6 +22,7 @@
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hidapihaptic.h"
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#include "SDL_hidapihaptic_c.h"
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#include "SDL3/SDL_mutex.h"
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#include "SDL3/SDL_error.h"
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@@ -44,7 +45,7 @@ static SDL_HIDAPI_HapticDriver *drivers[] = {
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NULL
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};
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bool SDL_HIDAPI_HapticInit()
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bool SDL_HIDAPI_HapticInit(void)
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{
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haptic_list_head = NULL;
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haptic_list_mutex = SDL_CreateMutex();
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@@ -302,4 +303,4 @@ bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic)
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return device->driver->StopEffects(device);
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}
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#endif //SDL_JOYSTICK_HIDAPI
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#endif //SDL_JOYSTICK_HIDAPI
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48
src/haptic/hidapi/SDL_hidapihaptic.h
Normal file
48
src/haptic/hidapi/SDL_hidapihaptic.h
Normal file
@@ -0,0 +1,48 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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All hid command sent and effect rendering are ported from https://github.com/berarma/new-lg4ff
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*/
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#ifndef SDL_hidapihaptic_h_
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#define SDL_hidapihaptic_h_
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bool SDL_HIDAPI_HapticInit(void);
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bool SDL_HIDAPI_HapticIsHidapi(SDL_Haptic *haptic);
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bool SDL_HIDAPI_JoystickIsHaptic(SDL_Joystick *joystick);
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bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick);
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bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
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void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic);
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void SDL_HIDAPI_HapticQuit(void);
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int SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base);
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bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, int id, const SDL_HapticEffect *data);
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bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, int id, Uint32 iterations);
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bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, int id);
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void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, int id);
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bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, int id);
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bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain);
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bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
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bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic);
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bool SDL_HIDAPI_HapticResume(SDL_Haptic *haptic);
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bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic);
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#endif //SDL_hidapihaptic_h_
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@@ -214,7 +214,6 @@ static Uint16 to_linux_direction(SDL_HapticDirection *src)
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tmp = (tmp * 0x8000) / 18000; /* convert to range [0,0xFFFF] */
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return (Uint16)tmp;
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}
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break;
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case SDL_HAPTIC_STEERING_AXIS:
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return 0x4000;
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default:
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@@ -799,15 +798,15 @@ static int lg4ff_timer(struct lg4ff_device *device)
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}
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}
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parameters[0].level = (Sint64)parameters[0].level * gain / 0xffff;
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parameters[0].level = (Sint32)((Sint64)parameters[0].level * gain / 0xffff);
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parameters[1].clip = parameters[1].clip * device->spring_level / 100;
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parameters[2].clip = parameters[2].clip * device->damper_level / 100;
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parameters[3].clip = parameters[3].clip * device->friction_level / 100;
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ffb_level = abs32(parameters[0].level);
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for (i = 1; i < 4; i++) {
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parameters[i].k1 = (Sint64)parameters[i].k1 * gain / 0xffff;
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parameters[i].k2 = (Sint64)parameters[i].k2 * gain / 0xffff;
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parameters[i].k1 = (Sint32)((Sint64)parameters[i].k1 * gain / 0xffff);
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parameters[i].k2 = (Sint32)((Sint64)parameters[i].k2 * gain / 0xffff);
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parameters[i].clip = parameters[i].clip * gain / 0xffff;
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ffb_level = (Sint32)(ffb_level + parameters[i].clip * 0x7fff / 0xffff);
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}
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@@ -1262,4 +1261,4 @@ SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriverLg4ff = {
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};
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#endif //SDL_HAPTIC_HIDAPI_LG4FF
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#endif //SDL_JOYSTICK_HIDAPI
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#endif //SDL_JOYSTICK_HIDAPI
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