Sync SDL3 wiki -> header
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@@ -20,7 +20,7 @@ Many thanks to:
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[Suomen pelimuseo](https://www.vapriikki.fi/nayttelyt/fantastinen-floppi/), and
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[Suomen pelimuseo](https://www.vapriikki.fi/nayttelyt/fantastinen-floppi/), and
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to Heikki Jungmann, for their ongoing love and dedication for the Nokia N-Gage — you
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to Heikki Jungmann, for their ongoing love and dedication for the Nokia N-Gage — you
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guys are awesome!
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guys are awesome!
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## History
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## History
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When SDL support was discontinued due to the lack of C99 support at the time,
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When SDL support was discontinued due to the lack of C99 support at the time,
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@@ -33,7 +33,7 @@ software renderer has been removed.
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The outcome is a significantly leaner and more efficient SDL port, which we hope
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The outcome is a significantly leaner and more efficient SDL port, which we hope
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will breathe new life into this beloved yet obscure platform.
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will breathe new life into this beloved yet obscure platform.
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## To the Stubborn Legends of the DC Scene
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## To the Stubborn Legends of the DC Scene
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This port is lovingly dedicated to the ever-nostalgic Dreamcast homebrew scene —
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This port is lovingly dedicated to the ever-nostalgic Dreamcast homebrew scene —
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because if we managed to pull this off for the N-Gage (yes, the N-Gage), surely
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because if we managed to pull this off for the N-Gage (yes, the N-Gage), surely
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@@ -476,7 +476,8 @@
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#ifdef __NGAGE__
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#ifdef __NGAGE__
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/**
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/**
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* A preprocessor macro that is only defined if compiling for the Nokia N-Gage.
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* A preprocessor macro that is only defined if compiling for the Nokia
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* N-Gage.
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*
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*
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* \since This macro is available since SDL 3.4.0.
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* \since This macro is available since SDL 3.4.0.
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*/
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*/
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