Enable Steam Controller support by default
It now handles both wired and wireless controllers and Steam will set SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES for Steam Controllers if it's handling them.
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@@ -981,7 +981,8 @@ static void HIDAPI_DriverSteam_UnregisterHints(SDL_HintCallback callback, void *
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static bool HIDAPI_DriverSteam_IsEnabled(void)
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static bool HIDAPI_DriverSteam_IsEnabled(void)
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{
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STEAM, false);
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STEAM,
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
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}
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}
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static bool HIDAPI_DriverSteam_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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static bool HIDAPI_DriverSteam_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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@@ -32,7 +32,7 @@
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#define SDL_JOYSTICK_HIDAPI_PS4
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#define SDL_JOYSTICK_HIDAPI_PS4
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#define SDL_JOYSTICK_HIDAPI_PS5
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#define SDL_JOYSTICK_HIDAPI_PS5
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#define SDL_JOYSTICK_HIDAPI_STADIA
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#define SDL_JOYSTICK_HIDAPI_STADIA
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#define SDL_JOYSTICK_HIDAPI_STEAM // Simple support for BLE Steam Controller, hint is disabled by default
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#define SDL_JOYSTICK_HIDAPI_STEAM
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#define SDL_JOYSTICK_HIDAPI_STEAMDECK
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#define SDL_JOYSTICK_HIDAPI_STEAMDECK
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#define SDL_JOYSTICK_HIDAPI_SWITCH
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#define SDL_JOYSTICK_HIDAPI_SWITCH
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#define SDL_JOYSTICK_HIDAPI_WII
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#define SDL_JOYSTICK_HIDAPI_WII
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