@@ -42,10 +42,9 @@ struct SDL_PrivateAudioData
|
||||
int framesize;
|
||||
bool device_lost;
|
||||
bool device_dead;
|
||||
void *activation_handler;
|
||||
};
|
||||
|
||||
// win32 and winrt implementations call into these.
|
||||
// win32 implementation calls into these.
|
||||
bool WASAPI_PrepDevice(SDL_AudioDevice *device);
|
||||
void WASAPI_DisconnectDevice(SDL_AudioDevice *device); // don't hold the device lock when calling this!
|
||||
|
||||
@@ -54,7 +53,7 @@ void WASAPI_DisconnectDevice(SDL_AudioDevice *device); // don't hold the device
|
||||
typedef bool (*ManagementThreadTask)(void *userdata);
|
||||
bool WASAPI_ProxyToManagementThread(ManagementThreadTask task, void *userdata, bool *wait_until_complete);
|
||||
|
||||
// These are functions that are implemented differently for Windows vs WinRT.
|
||||
// These are functions that are (were...?) implemented differently for various Windows versions.
|
||||
// UNLESS OTHERWISE NOTED THESE ALL HAPPEN ON THE MANAGEMENT THREAD.
|
||||
bool WASAPI_PlatformInit(void);
|
||||
void WASAPI_PlatformDeinit(void);
|
||||
@@ -63,7 +62,6 @@ void WASAPI_EnumerateEndpoints(SDL_AudioDevice **default_playback, SDL_AudioDevi
|
||||
bool WASAPI_ActivateDevice(SDL_AudioDevice *device);
|
||||
void WASAPI_PlatformThreadInit(SDL_AudioDevice *device); // this happens on the audio device thread, not the management thread.
|
||||
void WASAPI_PlatformThreadDeinit(SDL_AudioDevice *device); // this happens on the audio device thread, not the management thread.
|
||||
void WASAPI_PlatformDeleteActivationHandler(void *handler);
|
||||
void WASAPI_PlatformFreeDeviceHandle(SDL_AudioDevice *device);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
Reference in New Issue
Block a user