winrt: Removed WinRT/Windows Phone/UWP support.

Fixes #10724.
This commit is contained in:
Ryan C. Gordon
2024-09-05 23:36:16 -04:00
parent 6d7c211faf
commit 154452a726
126 changed files with 150 additions and 9582 deletions

View File

@@ -32,12 +32,6 @@ if(NOT (MSVC AND SDL_CPU_ARM64))
find_package(OpenGL)
endif()
if(WINDOWS_STORE)
cmake_minimum_required(VERSION 3.19)
# CMP0112: Target file component generator expressions do not add target dependencies.
cmake_policy(SET CMP0112 NEW)
endif()
set(SDL_TEST_EXECUTABLES)
add_library(sdltests_utils OBJECT
@@ -49,7 +43,7 @@ file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
option(SDLTEST_TRACKMEM "Run tests with --trackmem" OFF)
if(WIN32 AND NOT WINDOWS_STORE)
if(WIN32)
option(SDLTEST_PROCDUMP "Run tests using sdlprocdump for minidump generation" OFF)
add_executable(sdlprocdump win32/sdlprocdump.c)
set_property(TARGET sdlprocdump PROPERTY C_STANDARD "90")
@@ -107,19 +101,6 @@ define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target i
define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.")
define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.")
if(WINDOWS_STORE)
add_library(sdl_test_main_uwp OBJECT main.cpp)
target_link_libraries(sdl_test_main_uwp PRIVATE SDL3::Headers)
target_compile_options(sdl_test_main_uwp PRIVATE "/ZW")
add_library(sdl_test_main_callbacks_uwp OBJECT main.cpp)
target_link_libraries(sdl_test_main_callbacks_uwp PRIVATE SDL3::Headers)
target_compile_options(sdl_test_main_callbacks_uwp PRIVATE "/ZW")
target_compile_definitions(sdl_test_main_callbacks_uwp PRIVATE "SDL_MAIN_USE_CALLBACKS")
set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
endif()
macro(add_sdl_test_executable TARGET)
cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;THREADS;NO_C90;MAIN_CALLBACKS;NOTRACKMEM" "" "DISABLE_THREADS_ARGS;NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN})
if(AST_UNPARSED_ARGUMENTS)
@@ -132,32 +113,6 @@ macro(add_sdl_test_executable TARGET)
list(APPEND AST_SOURCES $<TARGET_OBJECTS:sdltests_utils>)
endif()
set(EXTRA_SOURCES "")
if(WINDOWS_STORE)
set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
if(NOT IS_DIRECTORY "${uwp_bindir}")
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
endif()
string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
INPUT "${CMAKE_CURRENT_SOURCE_DIR}/uwp/Package.appxmanifest.in"
TARGET "${TARGET}"
)
set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
if(AST_MAIN_CALLBACKS)
list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_test_main_callbacks_uwp>")
else()
list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_test_main_uwp>")
endif()
list(APPEND EXTRA_SOURCES
"${uwp_bindir}/${TARGET}.appxmanifest"
"uwp/logo-50x50.png"
"uwp/square-44x44.png"
"uwp/square-150x150.png"
"uwp/splash-620x300.png"
)
endif()
if(AST_NEEDS_RESOURCES)
list(APPEND EXTRA_SOURCES ${RESOURCE_FILES})
endif()
@@ -192,16 +147,6 @@ macro(add_sdl_test_executable TARGET)
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
elseif(WINDOWS_STORE)
# MSVC does build the dependent targets (or POST_BUILD commands) when building an application
# after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
# FIXME: find out proper way to add assets to UWP package
cmake_minimum_required(VERSION 3.19)
add_custom_target(zzz-resources-copy-${TARGET}
COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_FILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
)
add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
else()
add_dependencies(${TARGET} copy-sdl-test-resources)
endif()
@@ -233,20 +178,7 @@ macro(add_sdl_test_executable TARGET)
endif()
elseif(PSP)
target_link_libraries(${TARGET} PRIVATE GL)
endif()
if(WINDOWS_STORE)
target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
target_link_options(${TARGET} PRIVATE
-nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
-nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
vccorlib$<$<CONFIG:Debug>:d>.lib
msvcrt$<$<CONFIG:Debug>:d>.lib
)
endif()
if(EMSCRIPTEN)
elseif(EMSCRIPTEN)
set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
target_link_options(${TARGET} PRIVATE "SHELL:--pre-js ${CMAKE_CURRENT_SOURCE_DIR}/emscripten/pre.js")
target_link_options(${TARGET} PRIVATE "-sEXIT_RUNTIME=1")