Check Windows version before setting window attributes
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@@ -1227,7 +1227,7 @@ static void WIN_UpdateCornerRoundingForHWND(SDL_VideoDevice *_this, HWND hwnd, D
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{
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{
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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SDL_VideoData *videodata = _this->internal;
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SDL_VideoData *videodata = _this->internal;
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if (videodata->DwmSetWindowAttribute) {
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if (videodata->DwmSetWindowAttribute && WIN_IsWindows11OrGreater()) {
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videodata->DwmSetWindowAttribute(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &cornerPref, sizeof(cornerPref));
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videodata->DwmSetWindowAttribute(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &cornerPref, sizeof(cornerPref));
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}
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}
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#endif
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#endif
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@@ -1237,7 +1237,7 @@ static void WIN_UpdateBorderColorForHWND(SDL_VideoDevice *_this, HWND hwnd, COLO
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{
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{
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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SDL_VideoData *videodata = _this->internal;
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SDL_VideoData *videodata = _this->internal;
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if (videodata->DwmSetWindowAttribute) {
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if (videodata->DwmSetWindowAttribute && WIN_IsWindows11OrGreater()) {
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videodata->DwmSetWindowAttribute(hwnd, DWMWA_BORDER_COLOR, &colorRef, sizeof(colorRef));
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videodata->DwmSetWindowAttribute(hwnd, DWMWA_BORDER_COLOR, &colorRef, sizeof(colorRef));
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}
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}
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#endif
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#endif
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