d3d12: Generate Xbox C macros, adjust SDL_Render files accordingly
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@@ -50,8 +50,9 @@
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X = NULL; \
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}
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/* FIXME: Remove this in favor of the COBJMACROS defines */
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#define D3D_CALL(THIS, FUNC, ...) (THIS)->lpVtbl->FUNC((THIS), ##__VA_ARGS__)
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/* Some D3D12 calls are mismatched between Windows/Xbox, so we need to wrap the
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* C function ourselves :(
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*/
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#define D3D_CALL_RET(THIS, FUNC, ...) (THIS)->lpVtbl->FUNC((THIS), ##__VA_ARGS__)
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#else /* !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) */
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@@ -78,8 +79,12 @@
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/* DXGI_PRESENT flags are removed on Xbox */
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#define DXGI_PRESENT_ALLOW_TEARING 0
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/* FIXME: Xbox D3D12 does not define the COBJMACROS, so we need to define them ourselves */
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#define D3D_CALL(THIS, FUNC, ...) (THIS)->FUNC(__VA_ARGS__)
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/* Xbox D3D12 does not define the COBJMACROS, so we need to define them ourselves */
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#include "SDL_d3d12_xbox_cmacros.h"
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/* Xbox's D3D12 ABI actually varies from Windows, if a function does not exist
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* in the above header then you need to use this instead :(
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*/
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#define D3D_CALL_RET(THIS, FUNC, RETVAL, ...) *(RETVAL) = (THIS)->FUNC(__VA_ARGS__)
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#endif /* !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) */
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4761
src/video/directx/SDL_d3d12_xbox_cmacros.h
Normal file
4761
src/video/directx/SDL_d3d12_xbox_cmacros.h
Normal file
File diff suppressed because it is too large
Load Diff
91
src/video/directx/gen_xbox_cmacros.cs
Normal file
91
src/video/directx/gen_xbox_cmacros.cs
Normal file
@@ -0,0 +1,91 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* Build and run this any time you update d3d12.h/d3d12sdklayers.h! */
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using System.IO;
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class Program
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{
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static void GenMacros(string[] input, StreamWriter output)
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{
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for (int i = 0; i < input.Length; i += 1)
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{
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if (input[i].StartsWith("#define I"))
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{
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// Strip out the bad ABI calls, use D3D_CALL_RET instead!
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if (input[i].Contains("_GetDesc(") ||
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input[i].Contains("_GetDesc1(") ||
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input[i].Contains("_GetCPUDescriptorHandleForHeapStart(") ||
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input[i].Contains("_GetGPUDescriptorHandleForHeapStart(") ||
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input[i].Contains("_GetResourceAllocationInfo(") ||
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input[i].Contains("_GetResourceAllocationInfo1(") ||
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input[i].Contains("_GetResourceAllocationInfo2(") ||
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input[i].Contains("_GetResourceAllocationInfo3(") ||
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input[i].Contains("_GetCustomHeapProperties(") ||
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input[i].Contains("_GetAdapterLuid(") ||
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input[i].Contains("_GetLUID(") ||
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input[i].Contains("_GetProgramIdentifier(") ||
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input[i].Contains("_GetNodeID(") ||
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input[i].Contains("_GetEntrypointID("))
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{
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// May as well skip the next line...
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i += 1;
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continue;
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}
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// The first line is fine as-is.
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output.WriteLine(input[i]);
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// The second line, however...
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i += 1;
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string notThis;
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if (input[i].LastIndexOf("This,") > -1)
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{
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// Function with arguments
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notThis = "This,";
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}
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else
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{
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// Function with no arguments
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notThis = "This";
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}
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int lastNotThis = input[i].LastIndexOf(notThis);
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string alias = input[i].Substring(0, lastNotThis).Replace("lpVtbl -> ", "");
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string definition = input[i].Substring(lastNotThis).Replace(notThis, "");
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output.WriteLine(alias + definition);
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}
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}
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}
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static void Main(string[] args)
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{
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using (FileStream SDL_d3d12_xbox_cmacros_h = File.OpenWrite("SDL_d3d12_xbox_cmacros.h"))
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using (StreamWriter output = new StreamWriter(SDL_d3d12_xbox_cmacros_h))
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{
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output.WriteLine("/* This file is autogenerated, DO NOT MODIFY */");
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GenMacros(File.ReadAllLines("d3d12.h"), output);
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GenMacros(File.ReadAllLines("d3d12sdklayers.h"), output);
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}
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}
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}
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