d3d12: Generate Xbox C macros, adjust SDL_Render files accordingly

This commit is contained in:
Ethan Lee
2024-08-04 15:15:18 -04:00
parent 83d1d1c053
commit 15bfef57cd
6 changed files with 4962 additions and 101 deletions

View File

@@ -50,8 +50,9 @@
X = NULL; \
}
/* FIXME: Remove this in favor of the COBJMACROS defines */
#define D3D_CALL(THIS, FUNC, ...) (THIS)->lpVtbl->FUNC((THIS), ##__VA_ARGS__)
/* Some D3D12 calls are mismatched between Windows/Xbox, so we need to wrap the
* C function ourselves :(
*/
#define D3D_CALL_RET(THIS, FUNC, ...) (THIS)->lpVtbl->FUNC((THIS), ##__VA_ARGS__)
#else /* !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) */
@@ -78,8 +79,12 @@
/* DXGI_PRESENT flags are removed on Xbox */
#define DXGI_PRESENT_ALLOW_TEARING 0
/* FIXME: Xbox D3D12 does not define the COBJMACROS, so we need to define them ourselves */
#define D3D_CALL(THIS, FUNC, ...) (THIS)->FUNC(__VA_ARGS__)
/* Xbox D3D12 does not define the COBJMACROS, so we need to define them ourselves */
#include "SDL_d3d12_xbox_cmacros.h"
/* Xbox's D3D12 ABI actually varies from Windows, if a function does not exist
* in the above header then you need to use this instead :(
*/
#define D3D_CALL_RET(THIS, FUNC, RETVAL, ...) *(RETVAL) = (THIS)->FUNC(__VA_ARGS__)
#endif /* !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) */

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,91 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* Build and run this any time you update d3d12.h/d3d12sdklayers.h! */
using System.IO;
class Program
{
static void GenMacros(string[] input, StreamWriter output)
{
for (int i = 0; i < input.Length; i += 1)
{
if (input[i].StartsWith("#define I"))
{
// Strip out the bad ABI calls, use D3D_CALL_RET instead!
if (input[i].Contains("_GetDesc(") ||
input[i].Contains("_GetDesc1(") ||
input[i].Contains("_GetCPUDescriptorHandleForHeapStart(") ||
input[i].Contains("_GetGPUDescriptorHandleForHeapStart(") ||
input[i].Contains("_GetResourceAllocationInfo(") ||
input[i].Contains("_GetResourceAllocationInfo1(") ||
input[i].Contains("_GetResourceAllocationInfo2(") ||
input[i].Contains("_GetResourceAllocationInfo3(") ||
input[i].Contains("_GetCustomHeapProperties(") ||
input[i].Contains("_GetAdapterLuid(") ||
input[i].Contains("_GetLUID(") ||
input[i].Contains("_GetProgramIdentifier(") ||
input[i].Contains("_GetNodeID(") ||
input[i].Contains("_GetEntrypointID("))
{
// May as well skip the next line...
i += 1;
continue;
}
// The first line is fine as-is.
output.WriteLine(input[i]);
// The second line, however...
i += 1;
string notThis;
if (input[i].LastIndexOf("This,") > -1)
{
// Function with arguments
notThis = "This,";
}
else
{
// Function with no arguments
notThis = "This";
}
int lastNotThis = input[i].LastIndexOf(notThis);
string alias = input[i].Substring(0, lastNotThis).Replace("lpVtbl -> ", "");
string definition = input[i].Substring(lastNotThis).Replace(notThis, "");
output.WriteLine(alias + definition);
}
}
}
static void Main(string[] args)
{
using (FileStream SDL_d3d12_xbox_cmacros_h = File.OpenWrite("SDL_d3d12_xbox_cmacros.h"))
using (StreamWriter output = new StreamWriter(SDL_d3d12_xbox_cmacros_h))
{
output.WriteLine("/* This file is autogenerated, DO NOT MODIFY */");
GenMacros(File.ReadAllLines("d3d12.h"), output);
GenMacros(File.ReadAllLines("d3d12sdklayers.h"), output);
}
}
}