Fix warnings about static function and prototype
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@@ -36,9 +36,9 @@ static Uint64 next_fps_check;
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static Uint32 frames;
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static const int fps_check_delay = 5000;
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int done;
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static int done;
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void DrawPoints(SDL_Renderer *renderer)
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static void DrawPoints(SDL_Renderer *renderer)
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{
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int i;
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float x, y;
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@@ -80,7 +80,7 @@ void DrawPoints(SDL_Renderer *renderer)
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}
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}
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void DrawLines(SDL_Renderer *renderer)
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static void DrawLines(SDL_Renderer *renderer)
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{
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int i;
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float x1, y1, x2, y2;
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@@ -131,7 +131,7 @@ void DrawLines(SDL_Renderer *renderer)
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}
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}
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void DrawRects(SDL_Renderer *renderer)
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static void DrawRects(SDL_Renderer *renderer)
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{
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int i;
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SDL_FRect rect;
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@@ -175,7 +175,7 @@ void DrawRects(SDL_Renderer *renderer)
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}
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}
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void loop()
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static void loop(void)
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{
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Uint64 now;
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int i;
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