Fix warnings about static function and prototype

This commit is contained in:
Sylvain
2023-03-08 11:40:07 +01:00
committed by Sylvain Becker
parent 61309b4382
commit 16bb6a0b3d
30 changed files with 137 additions and 142 deletions

View File

@@ -166,7 +166,7 @@ static void PrintJoystickInfo(SDL_JoystickID instance_id)
}
}
static void UpdateWindowTitle()
static void UpdateWindowTitle(void)
{
if (window == NULL) {
return;
@@ -380,7 +380,7 @@ typedef struct
Uint8 ucLedBlue; /* 46 */
} DS5EffectsState_t;
static void CyclePS5TriggerEffect()
static void CyclePS5TriggerEffect(void)
{
DS5EffectsState_t state;
@@ -402,7 +402,7 @@ static void CyclePS5TriggerEffect()
SDL_SendGamepadEffect(gamepad, &state, sizeof(state));
}
static SDL_bool ShowingFront()
static SDL_bool ShowingFront(void)
{
SDL_bool showing_front = SDL_TRUE;
int i;
@@ -445,7 +445,7 @@ static int SDLCALL VirtualGamepadSetLED(void *userdata, Uint8 red, Uint8 green,
return 0;
}
static void OpenVirtualGamepad()
static void OpenVirtualGamepad(void)
{
SDL_VirtualJoystickDesc desc;
SDL_JoystickID virtual_id;
@@ -471,7 +471,7 @@ static void OpenVirtualGamepad()
}
}
static void CloseVirtualGamepad()
static void CloseVirtualGamepad(void)
{
int i;
SDL_JoystickID *joysticks = SDL_GetJoysticks(NULL);
@@ -617,7 +617,7 @@ static void VirtualGamepadMouseUp(float x, float y)
}
}
void loop(void *arg)
static void loop(void *arg)
{
SDL_Event event;
int i;