Fix warnings about static function and prototype

This commit is contained in:
Sylvain
2023-03-08 11:40:07 +01:00
committed by Sylvain Becker
parent 61309b4382
commit 16bb6a0b3d
30 changed files with 137 additions and 142 deletions

View File

@@ -34,7 +34,7 @@
#define MOOSEFRAMES_COUNT 10
/* *INDENT-OFF* */ /* clang-format off */
SDL_Color MooseColors[84] = {
static SDL_Color MooseColors[84] = {
{49, 49, 49, SDL_ALPHA_OPAQUE}
, {66, 24, 0, SDL_ALPHA_OPAQUE}
, {66, 33, 0, SDL_ALPHA_OPAQUE}
@@ -147,16 +147,16 @@ static Uint64 next_fps_check;
static Uint32 frames;
static const Uint32 fps_check_delay = 5000;
SDL_Surface *MooseYUVSurfaces[MOOSEFRAMES_COUNT];
SDL_Texture *MooseTexture = NULL;
SDL_FRect displayrect;
int window_w;
int window_h;
int paused = 0;
int done = 0;
static SDL_Surface *MooseYUVSurfaces[MOOSEFRAMES_COUNT];
static SDL_Texture *MooseTexture = NULL;
static SDL_FRect displayrect;
static int window_w;
static int window_h;
static int paused = 0;
static int done = 0;
static int fpsdelay;
SDL_bool streaming = SDL_TRUE;
Uint8 *RawMooseData = NULL;
static SDL_bool streaming = SDL_TRUE;
static Uint8 *RawMooseData = NULL;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
@@ -182,7 +182,7 @@ quit(int rc)
}
}
void MoveSprites(SDL_Renderer *renderer)
static void MoveSprites(SDL_Renderer *renderer)
{
static int i = 0;
@@ -216,7 +216,7 @@ void MoveSprites(SDL_Renderer *renderer)
}
void loop()
static void loop(void)
{
Uint64 now;
int i;