Removed SDL_RendererFlags
The flags parameter has been removed from SDL_CreateRenderer() and SDL_RENDERER_PRESENTVSYNC has been replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during window creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation. SDL_SetRenderVSync() now takes additional values besides 0 and 1. The maximum texture size has been removed from SDL_RendererInfo, replaced with SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER.
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@@ -88,9 +88,9 @@ Here is a rough list of what works, and what doesn't:
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UWP itself).
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* turning off VSync when rendering on Windows Phone. Attempts to turn VSync
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off on Windows Phone result either in Direct3D not drawing anything, or it
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forcing VSync back on. As such, SDL_RENDERER_PRESENTVSYNC will always get
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turned-on on Windows Phone. This limitation is not present in non-Phone
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WinRT (such as Windows 8.x), where turning off VSync appears to work.
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forcing VSync back on. As such, vsync will always get turned-on on Windows
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Phone. This limitation is not present in non-Phone WinRT (such as Windows 8.x),
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where turning off VSync appears to work.
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* probably anything else that's not listed as supported
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