Sync wiki -> headers.
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@@ -879,8 +879,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
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* As this function may implicitly call SDL_PumpEvents(), you can only call
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* this function in the thread that initialized the video subsystem.
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*
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* The timeout is not guaranteed, the actual wait time could be longer
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* due to system scheduling.
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* The timeout is not guaranteed, the actual wait time could be longer due to
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* system scheduling.
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*
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* \param event the SDL_Event structure to be filled in with the next event
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* from the queue, or NULL
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