Added constant definitions for SDL properties

Fixes https://github.com/libsdl-org/SDL/issues/8622
This commit is contained in:
Sam Lantinga
2024-01-07 16:59:41 -08:00
parent 3deefa6b43
commit 1a13dae219
30 changed files with 322 additions and 390 deletions

View File

@@ -145,7 +145,7 @@ static SDL_bool CreateWindowAndRenderer(Uint32 window_flags, const char *driver)
#endif
#ifdef __WIN32__
d3d11_device = (ID3D11Device *)SDL_GetProperty(SDL_GetRendererProperties(renderer), "SDL.renderer.d3d11.device", NULL);
d3d11_device = (ID3D11Device *)SDL_GetProperty(SDL_GetRendererProperties(renderer), SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER, NULL);
if (d3d11_device) {
ID3D11Device_AddRef(d3d11_device);
ID3D11Device_GetImmediateContext(d3d11_device, &d3d11_context);
@@ -622,7 +622,7 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
}
}
ID3D11Resource *dx11_resource = SDL_GetProperty(SDL_GetTextureProperties(*texture), "SDL.texture.d3d11.texture", NULL);
ID3D11Resource *dx11_resource = SDL_GetProperty(SDL_GetTextureProperties(*texture), SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER, NULL);
if (!dx11_resource) {
SDL_SetError("Couldn't get texture ID3D11Resource interface");
return SDL_FALSE;