Refactored GameInput initialization
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@@ -336,6 +336,7 @@
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<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
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<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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@@ -538,6 +539,7 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_gameinput.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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@@ -486,6 +486,12 @@
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<ClInclude Include="..\..\src\audio\SDL_audioresample.h">
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<Filter>audio</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_hid.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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@@ -1028,6 +1034,9 @@
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_gameinput.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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