gpu: Separate device suitability from device rank when enumerating Vulkan devices.
This makes it a bit clearer what the "minimum" is vs. the "best", which should be two separate queries.
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@@ -11395,8 +11395,7 @@ static Uint8 VULKAN_INTERNAL_IsDeviceSuitable(
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VulkanRenderer *renderer,
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VulkanRenderer *renderer,
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VkPhysicalDevice physicalDevice,
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VkPhysicalDevice physicalDevice,
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VulkanExtensions *physicalDeviceExtensions,
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VulkanExtensions *physicalDeviceExtensions,
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Uint32 *queueFamilyIndex,
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Uint32 *queueFamilyIndex)
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Uint64 *deviceRank)
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{
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{
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Uint32 queueFamilyCount, queueFamilyRank, queueFamilyBest;
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Uint32 queueFamilyCount, queueFamilyRank, queueFamilyBest;
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VkQueueFamilyProperties *queueProps;
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VkQueueFamilyProperties *queueProps;
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@@ -11499,15 +11498,6 @@ static Uint8 VULKAN_INTERNAL_IsDeviceSuitable(
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return 0;
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return 0;
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}
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}
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// Now that we know this device supports what we need, rank it against any other devices
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if (!VULKAN_INTERNAL_GetDeviceRank(
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renderer,
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physicalDevice,
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physicalDeviceExtensions,
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deviceRank)) {
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return 0;
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}
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// FIXME: Need better structure for checking vs storing swapchain support details
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// FIXME: Need better structure for checking vs storing swapchain support details
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return 1;
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return 1;
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}
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}
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@@ -11519,8 +11509,8 @@ static Uint8 VULKAN_INTERNAL_DeterminePhysicalDevice(VulkanRenderer *renderer)
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VulkanExtensions *physicalDeviceExtensions;
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VulkanExtensions *physicalDeviceExtensions;
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Uint32 i, physicalDeviceCount;
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Uint32 i, physicalDeviceCount;
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Sint32 suitableIndex;
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Sint32 suitableIndex;
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Uint32 queueFamilyIndex, suitableQueueFamilyIndex;
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Uint32 suitableQueueFamilyIndex;
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Uint64 deviceRank, highestRank;
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Uint64 highestRank;
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vulkanResult = renderer->vkEnumeratePhysicalDevices(
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vulkanResult = renderer->vkEnumeratePhysicalDevices(
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renderer->instance,
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renderer->instance,
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@@ -11566,12 +11556,23 @@ static Uint8 VULKAN_INTERNAL_DeterminePhysicalDevice(VulkanRenderer *renderer)
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suitableQueueFamilyIndex = 0;
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suitableQueueFamilyIndex = 0;
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highestRank = 0;
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highestRank = 0;
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for (i = 0; i < physicalDeviceCount; i += 1) {
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for (i = 0; i < physicalDeviceCount; i += 1) {
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deviceRank = highestRank;
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Uint32 queueFamilyIndex;
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if (VULKAN_INTERNAL_IsDeviceSuitable(
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Uint64 deviceRank;
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if (!VULKAN_INTERNAL_IsDeviceSuitable(
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renderer,
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physicalDevices[i],
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&physicalDeviceExtensions[i],
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&queueFamilyIndex)) {
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// Device does not meet the minimum requirements, skip it entirely
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continue;
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}
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deviceRank = highestRank;
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if (VULKAN_INTERNAL_GetDeviceRank(
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renderer,
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renderer,
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physicalDevices[i],
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physicalDevices[i],
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&physicalDeviceExtensions[i],
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&physicalDeviceExtensions[i],
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&queueFamilyIndex,
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&deviceRank)) {
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&deviceRank)) {
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/* Use this for rendering.
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/* Use this for rendering.
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* Note that this may override a previous device that
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* Note that this may override a previous device that
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