Updated documentation for bool return type

Also updated the test CRC functions to return bool.
This commit is contained in:
Sam Lantinga
2024-09-16 12:55:37 -07:00
parent 4a2683e2c1
commit 1bbc897e48
6 changed files with 42 additions and 39 deletions

View File

@@ -1564,7 +1564,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window
/**
* Get the size of a window's borders (decorations) around the client area.
*
* Note: If this function fails (returns -1), the size values will be
* Note: If this function fails (returns SDL_FALSE), the size values will be
* initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
* window in question was borderless.
*
@@ -1574,7 +1574,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window
* window has been presented and composited, so that the window system has a
* chance to decorate the window and provide the border dimensions to SDL.
*
* This function also returns -1 if getting the information is not supported.
* This function also returns SDL_FALSE if getting the information is not supported.
*
* \param window the window to query the size values of the border
* (decorations) from.
@@ -2188,7 +2188,7 @@ extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *
* The parameter `opacity` will be clamped internally between 0.0f
* (transparent) and 1.0f (opaque).
*
* This function also returns -1 if setting the opacity isn't supported.
* This function also returns SDL_FALSE if setting the opacity isn't supported.
*
* \param window the window which will be made transparent or opaque.
* \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).