We get a resize event when the view enters fullscreen mode on iOS
The call stack is: We want to use this instead of the desktop mode because the view may be in a different orientation than the device orientation, which the desktop mode is based on.
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@@ -131,6 +131,8 @@ static SDL_VideoDevice *UIKit_CreateDevice(void)
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device->Metal_GetLayer = UIKit_Metal_GetLayer;
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device->Metal_GetLayer = UIKit_Metal_GetLayer;
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#endif
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#endif
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device->device_caps = VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS;
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device->gl_config.accelerated = 1;
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device->gl_config.accelerated = 1;
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return device;
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return device;
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