Rename SDL2 tests for SDL3
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@@ -59,7 +59,7 @@ Or with cmake:
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To build one of the tests:
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$ cd test/
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$ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL3.a ../build/libSDL3_test.a -o a.html
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$ emcc -O2 --js-opts 0 -g4 testdraw.c -I../include ../build/.libs/libSDL3.a ../build/libSDL3_test.a -o a.html
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Uses GLES2 renderer or software
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@@ -40,7 +40,7 @@ The included `VisualC-GDK/SDL.sln` solution includes the following targets for t
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* tests/testgamecontroller - Standard SDL test program demonstrating controller functionality.
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* tests/testgdk - GDK-specific test program that demonstrates using the global task queue to login a user into Xbox Live.
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*NOTE*: As of the June 2022 GDK, you cannot test user logins without a valid Title ID and MSAAppId. You will need to manually change the identifiers in the `MicrosoftGame.config` to your valid IDs from Partner Center if you wish to test this.
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* tests/testsprite2 - Standard SDL test program demonstrating sprite drawing functionality.
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* tests/testsprite - Standard SDL test program demonstrating sprite drawing functionality.
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If you set one of the test programs as a startup project, you can run it directly from Visual Studio.
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